![]() This means you can network render with Krakatoa C4D, Krakatoa MX, Krakatoa MY or Krakatoa SR as needed without the need to purchase separate render licenses for each. ![]() All Krakatoa implementations use the same “krakatoa-render” licenses.When rendering on the network, a “krakatoa-render” license is required for each render node.This includes rendering and saving particles from inside of CINEMA 4D.Krakatoa C4D requires its own separate workstation license when used interactively inside the CINEMA 4D User Interface.Both native CINEMA 4D Emitter and TP particles, as well as 3rd party X-Particles and Turbulence FD systems are supported natively via dedicated intermediate objects.It implements various dedicated scene objects like a PRT Loader for loading particles from external file sequences, PRT Volume and PRT Surface for converting geometry volumes and surfaces to point clouds.Krakatoa C4D is fully integrated in the CINEMA 4D User Interface.Krakatoa for MAXON CINEMA 4D (also known as Krakatoa C4D or KC4D for short) is a volumetric particle rendering plugin for Mac OSX and Microsoft Windows operating systems.Krakatoa 2.9.6 Plugin For Cinema 4D R19-R20-R21 This Product Only Acces Download By Ultimate Subscriber Membership Personally hoping for full integration with Cycles4D as well.This section includes the Krakatoa plugin version 2.9.6 for Cinemafordi versions R19, R20, R21, which is available on the site for download. With the help of this plugin, you can render the particles you created. May see a cascade effect where it works first in ProRender, then in plugins as devs update for same. ![]() So if it's not working in TFD or similar rendering plugins, it may be because the hooks aren't there yet in C4D. ![]() I think more likely MAXON has something in place, are waiting for official Mac support (which could be as early as next week) and once that's out, they'll make any fine-tunes and release for demos at NAB? If we're lucky? Then R20 at SIGGRAPH this summer probably with God knows What. Back then they said an update was coming in January but that turned out to not be true. They demo'd an unofficial eGPU setup a couple months ago on ProRender that was supposed to be impressive according to the publication that covered it. I don't believe the current version of C4D R19 supports eGPU officially but I think it IS coming in an interim update - possibly as soon as NAB. ![]()
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